Sims bustin out mission




















Ask A Question. Keep me logged in on this device. Forgot your username or password? How do I find info for candelabra? Where can I find the prize fern? Where can I find the good sci-fi script? Where can I find the cheat codes gnome? Where do I go to find the contaminated spores when living at the shiny lab? He is most likely next to his bike in the dirt lot next to the Biker Bar. Takes a bit of effort but he's not too bad. Go to the run down park across from the General Store to find his Helmet and return it.

Use your mad Mechanical skills to fix Dusty's bike. Completion: Tell Dusty everything is fixed. To tend bar at the Biker Bar, go to the blue Simolean sign by the bar between 8pm and 11pm. Once you do this, the other 3 tasks will appear.

If you have time to kill, improve you relationship with someone or go around town exploring. Once you tend bar, find Dusty. He offers you his old bike if you paint his and if you deliver some cans to VirtuChem.

You should already have 5 aluminum cans but if you need more, check the location section of the FAQ for the common location of aluminum cans. Once you have the cans, go East out of the farm and follow that road past the hospital, turn left and continue East to the VirtuChem building. Only go there at night between 8pm and 8am or they won't let you in.

Go to the clerk in the back of the store and sell at least 5 cans. If you have other stuff, you can sell it. The prices fluctuate so make sure you get a good deal. The potion for sale will maximize on of your 8 needs.

Save your money for now since you have rent to pay next mission. Head back to the bar and paint the bike. Completion: Find Dusty and tell him you are done.

From now on your Uncle will want to know about the rent so if he isn't already your friend, you'll have to get someone else to be your friend.

Finding Giuseppi can be a real pain. He's either behind the biker bar or behind Cheatum and Howe's near his van. Use the phone to pin him down. Do the jobs and make deliveries to earn the money. Completion: Once you tell Giuseppi to do the move, you find yourself at the clock tower with a crate in the main room. Take everything out of the crate and return the crate immediately.

If you have more stuff than you have pocket space just dump the stuff anywhere to make room for whatever's in the crate. You can arrange the stuff after the crate is gone. The missions are activated in whatever order you find and talk to the various NPCs who start the missions. You can accomplish some of the goals listed below before the mission is activated.

The Clock Tower is a great location, with easy access to most everything but the docks. Watch your spending. Phil McClean is usually on the main pier during the morning and early afternoon. Chat him up. It's slow but not too difficult. If you have not gotten your second Mechanical, head back to the farm and tune-up the tractor again.

It's blocking the barn entrance now. Completion: Talk to O. Phil McClean. This unlocks the Bait Flinger Minigame. Give him your fishing pole so you don't have to carry it around for no reason. While you could go into the gym and use the punching bags to earn body, it is much easier to stand in the comfy library and read about it.

Assuming you've finished the Library Card mission. Once you give him the money, the second floor is opened up, but not the minigame.

Schmooze him up to get access to the second floor of the Gym and access to the Power Lifter minigame. Go to the library and step on the 15 bookworms. Some of them are upstairs. Read one of the Cooking upstairs near the corner books while you are there so that you receive Cooking 1.

Give the books back to Hester. Yes, that's 5 books, but if you don't get all 5 they will give them to you later and you won't be able to get rid of them except by giving them to Hester. Pay the back taxes to Detective Dan. If you haven't done so already, get Detective Dan's relationship up to Go to Bric-A-Brac and buy 5 flyers. Distribute them to 5 different sims. Doing them 5 at a time leaves room in your pockets for delivery missions and other things you may be carrying.

Completion: 4. Go to Uncle Hayseed. He'll let you borrow a crowbar be sure to return it later. In the clock tower, a trap door is now located at the bottom of the stairs up to the clock.

Go down the trap door and pick up the blueprints in the middle of the room. Head to manhole cover near the Country Cafe and Library. There will be a red arrow pointing down. Step on the arrow and enter the sewers. Go to your right and step on the raised button in the corner. Give the blueprints to Giuseppi and his boys will clear the roadblocks out of the sewers.

Completion: Once he gets the blueprints and tells you to scram, the sewers are completely accessible. Not much to say here.

See the rest of the FAQ for general tips on making friends, earning money and beating minigames. Completion: Talk to Nicki Knack and she'll send you to Giuseppi to arrange your move.

Just like in Chapter 2. While it's not far from the Club Rubb, it is far from most everything else that you need this chapter. Make frequent use of your Uncle's hospitality in this chapter. Enter the sewer behind the General Store.

Head southwest, southeast, and southwest to the next ladder and climb up. Go over to the gate and pick the lock. It may take a few tries. The Urn is also in the sewer, not far from the manhole cover outside Cheatum and Howe's. Ephram only manifests between 12am and 5am on the ground floor of the Haunted Shack.

Once you understand Ephram, you ask him about the furniture. He offers some of it to you if you answer some riddles: Q: How many sides does a circle have? When I am empty, nothing moves me. I have two skins - One without and one within.

What am I? A: a glove Completion: Ephram reveals a secret trapdoor in the yard. Sell the Flytrap, at least, unless you want to get eaten. See the Maze in the locations section for how to find Lover's Leap. You can paint your painting here or on your own easel. It tends to be a seascape on your 5th Creativity point.

He won't buy the one that looks like it was done in crayon, only the painting that looks like a seascape. Although he says he'll buy other painting, he doesn't, he just thanks you for them. Get the skill points and schmooze various people in town include Vera to get your popularity up. Visit Uncle Hayseed to use his barn as a place to jam. Buy a guitar out of Giuseppi's van usually parked behind Cheatum and Howe's near the center staircase down to the Docks, only at night.

You have to raise your relationship with Vera local band leader up to Completion: Tell Vera you've got it all done. This opens the Jam Session minigame. Chase and earn a lot of cooking skill.

Completion: Tell Lottie you are all set. This opens the Pizza Pandemonium minigame. Although Bigbucks tells you to buff up to do this, you can pick up the rooster, now, with Body 2. Rest up after getting to Body 6 and go to the Country Cafe. Ride one of the bulls, don't get off until your Sim gets off on his own. If that doesn't beat the bullriding record, try it again with more rest or more Body. Go to the Gym to find Mad Willie in the boxing ring.

To Knock him out, run into the ring holding the B button and hit the A button when you are next to him before he can flatten you. You can give the Rooster to Detective Dan to get it out of you pockets but he just Thanks you for it. He should have been more grateful. Completion: Tell Daddy Bigbucks you've succeeded. You pay the down payment to Daddy Bigbucks. Selling the stuff from the Haunted Shack can help you to amass that cash.

Completion: Find Giuseppi to have him move you to the Imperial Estates. It's a large space with decent sewer access, but a lot of the action takes place far away making it annoying to get around.

As of FAQ version 0. The number becomes an extra entry in the Services list on your home phone. You must have the 30 cans in inventory and the Popularity goal must be checked before you call him.

To gain Popularity 50, you might want to focus on the NPCs listed in the other missions in this chapter. Get Detective Dan and Daddy Bigbucks up high to satisfy both the Popularity requirement here and the relationship requirements below.

Also, avoid raising your relationship with Misty Waters and O. Phil McClean too high as it will make getting them to hate you harder later. Completion: Talk to Detective Dan about the success of raising the statue. You can see the statue in the octogonal pool behind the Clock Tower. The two objectives are listed in reverse order, the Cliffs are unavailable until you get Misty Waters to relent and allow the Cliff Diving. Once she does, the final barricade over by the Country Cafe disappears giving you access to the minigame: Cliff Diver X.

The fastest way to get someone to hate you is to use the insults, hugs and kisses options. Every time you reduce your relationship with Misty by about 10 points, end the conversation and then hit A again to talk to her. If your relationship score drops by too much about 30 in one conversation, she will stop talking to you and won't talk again for days.

By exiting and going back, you do not trigger her "not speaking to you" response. Completion: Talk to Misty to unlock the game. Use the same method you used with Misty to get your relationship with McClean down to Go down there and get the Rocket.

Schmooze up Daddy Bigbucks and get him to give you a grant for research. Completion: This opens the Petri Dish minigame. You have to talk to someone, probably Max Moore. Once you have the camera and Dan is ready to help you nab Giuseppi, go to your Uncle's Farm. When you enter the farmhouse, the screen will pan to show you Giuseppi robbing the place and your uncle tied up in a corner.

Walk up to Giuseppi and take a picture of him I prefer 'Say cheese'. Detective Dan will arrive and take him off to jail. Completion: Exit and re-enter the farmhouse to set everything back to normal. Talk to Vera to let her know Giuseppi is gone.

BUG: Once Giuseppi is in jail, he can still be targeted by the delivery missions. If this happens you cannot complete the delivery and cannot start any more delivery missions since you cannot get rid of whatever was to go to Giuseppi. Once activated, you cannot get back into your Uncle's farmhouse. Put the Rocket on the launch pad northwest side of the mansion , repair it if you haven't already. You find him in the mansion.

Once you start to talk with him, the game will end. Hayseed: Well, Name, summer's over. Sure went fast, didn't it? Y: As fast as the Veloci-Rooster! H: And you, on the ballot for Mayor of SimValley! You made me proud, kid. Y: Thanks, Uncle Hayseed! H: And this rocket you restored. You're one of a kind, Name. But it's time for you to leave SimValley. Y: But I don't want to leave. I love it here! It's my home. H: No, Name, it's not.

Not anymore. It never was You repairing this rocket isn't coincidence. It's time for you to really go home, kid. H: If that rocket leaves the ground and you're not with it, you'll regret it. Maybe not today. Maybe not tomorrow, but soon and for the rest of your life.

Goodbye, Name. Perhaps I'll see you again someday. Y: I understand. You leave the house, wave to many SimValley residents who came to see you off and climb into the rocket.

It takes off and plummets back to earth. Then, the credits roll and you are back at the Start menu. Promotions: Indicates titles and requirements for promotion by level.

In others it varies by level. Avoid the rocks and your uncle's precious flowers! Lawn Dude Mechanical 1, Game Score??

Level 2. Level 3. Level 4. Strategy: Don't run over your Uncle's flowers. You don't need to get all of them if you avoid the flowers. Hitting a rock is only dangerous if it puts you in line with a flower. It also wastes a small amount of time. Press the A Button to stop the direction meter, and again to control the power of your slide. Don't break too many mugs! Busboy Game Score 75 Level 2. Controls A -Stop Direction Indicator A -Send Drink Strategy: It seems that the farther down the bar you successful send each glass to a customer who wants that kind of drink , the more it scores.

On the other hand, you can go through more glasses, the shorter the distance you send them. Does anyone know what the numbers next to the glasses means? Press the A Button rapidly to lift the weight. The Octagon. Edit source History Talk 0. Do you like this video? Play Sound. Article Cleanup. This article requires a cleanup to meet The Sims Wiki's quality standards.

Reason: Requires extensive copy-editing and a rewrite to conform to quality standards. Please improve this article if you can. Cancel Save. Universal Conquest Wiki. General Payne Maxine Powers.



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