Harvest moon a wonderful life special edition friend guide
She is a very sweet woman, who is a mother to Hugh and a husband to Wally though with Wally it is more like two sons to care for sometimes. More of a secondary character, she is still a nice woman to talk to and she always has such an upbeat attitude that she is a joy to converse with. Cody This wild looking fellow appears to be street thug at first glance, but if given a chance, he will reveal the soft and vulnerable artist that lies beneath the surface.
Living in a more remote corner of town, he can be found wandering the area, specifically loitering at the Spring Pond and Swamp Pond, possibly seeking some motivation. After you get married, he may just have a present from the soul for your house. Daryl This crazed, bloodshot eyes, wild man is a scientist who is in the countryside so he can perform his experiments in peace.
Living just a stone's throw from the Bar, his house is easily identified by the large electrical conduit over the roof. He is more of a night hawk, sleeping late into the morning, so seek him out in the afternoon and evenings. Hardy The good doctor is an intimidating looking fellow, but he is actually quite the helpful person. He cares for the sick and elderly in town, even offering advice to you on how to maintain a strong body!
He originally begins the game living in Mineral Town, but at the start of the second year, he moves into a house near the Bar. This is when he may give an Tool to those who give him nice things. She helps at the site and has an innate love for the old Items that are dug from the earth. Galen Married to Nina, he lives with her in the main area of town, followed by moving later to the small hill across the path from Vesta's farm.
He is a friendly old fellow, but he will become melancholy starting with the second year, so perhaps you should help him out with his troubles. Grant Moving into the valley after the end of the first year, Grant brings his wife Samantha and childe Kate with him.
He will still be working the city however, so he leaves the Valley early and returns late as he has a long commute to work each day.
Seek him out to receive a present that will help control your sleeping patterns more efficiently. Griffin Owner of the Blue Bar, he is rarely found outside of that building.
He is the father of Muffy, attentive ear to all, and server of drinks, he is a good guy to stop in on to get a quick energy boost. This wandering minstrel creates his music, poems, and generally just wanders the valley in his own little reality. He is friendly, receptive, and he loves nature, so how could you not be friends with this fine fellow?
Hugh The son of Chris and Wally, he will always want to run and play with your farmer. Though his luck seems low, he is a spitting image of his father, so you know he will gain that invincible confidence as well.
Kassey One of the Fireworks Brothers, he is a very secondary character that is only distinguishable from his twin brother by his overalls. Kate Child of Samantha and Grant, she is another child that will grow up before your eyes.
She is not afraid to speak her mind, nor is she afraid of anything. Was this guide helpful? YES NO. In This Wiki Guide. Alcohol References, Suggestive Themes. Release Date. Presented by truth. WARNING: If you activate the last cut-scene for a girl, and propose to another girl, you may get a betrayal scene where the girl you didn't propose to, will be very upset.
To avoid the betrayal scene, propose to the girl you want to marry on winter Then, avoid your house completely.
Once it's midnight, it'll be the start of chapter 2, and you'll marry the girl you proposed to, without seeing the betrayal scene. One flower a day should be good enough. Celia's diary is in the attic of Vesta's house where they usually sell the seeds and such under Celia's bed. Check to see how many hearts she has for you.
Each girl will start with a green heart for you. A pink heart will stand for 1 heart in this gamefaq. Once Celia has a pink heart for you, go to Vesta's farm on a sunny day.
Enter the house, and go back outside. This is when the CS starts. Celia will tell you that she loves working at the farm. She'll ask you if your farm bothers you. Select option 2 and Celia will be happy. Then Celia will start talking about the plants. After, Celia asks you if she sounds weird or something.
You have no say in this because your character does the head-shaking for you. This CS can be triggered as early as early spring. Go to Vesta's farm. Press X on the door of Vesta's house. This will trigger a CS. Celia will come out, startled to see you there.
Celia then says that she's very happy that it isn't raining. You will have an option box. Choose "Are you free? Celia embarassingly remembers and apologizes to you. You will have another option box. Choose to go with her. Celia will be happy, but Marlin definitely won't be. He says that he didn't know that you came to this village to try and win girls' hearts or something. Celia will be mad at Marlin and tell him not to be so rude. Vesta then comes out of the storage room demanding what all the commotion is about.
Marlin, being a bit immature at this point, points his finger to you and say, "He's stopping Celia from going! You will have another option box to say whether Marlin is right about you or to just apologize. Apologize to Celia and this will be her reaction Name Then she will ask you to escort her part of the way there. She will tell you that she is sorry for Marlin's behaviour and that he isn't all that bad. She says that he is probably just worried about her. Then you and Celia part so that she can go buy whatever she needs to buy.
This CS can be triggered as soon as early spring. When you exit, you'll see Celia walking on the path leading to the spring from your farm. You will follow her man, this guy is such a stalker. When she finds out that you followed her stalker! Well, anyways, she tells you that this is her favourite spot because she feels very relaxed and peaceful here. Then she'll tell you be quiet.
You'll get an option box to move or not. The right answer: don't move. Celia will then tell you that nature seems so peaceful and such.
You'll get another option box man, there's a lot of options in this CS! Agree with her and she'll be happy. This CS can be triggered as soon as spring. Celia will come out saying that you are just in time. She asks you if you would like to come to the spring with her. Choose "Sure". You and Celia will then be at the spring. You will then see Celia looking distracted.
You ask her what's wrong. She says that it's nothing, but You will then have the option to say "If you have a problem, you can tell me" or "Cheer up! Choose the first option. Celia will tell you that Vesta has Celia in an arranged marriage.
Celia doesn't really want to be in an arranged marriage, but Vesta had been so kind to her, that she doesn't want to disappoint her. You can either tell her "Don't knock it until you've tried it" or something like that or "You have to refuse". If you choose the second one, Celia will apologize for bringing this on you and leave upset. If you choose the first one, Celia will feel a little bit better. So choose the first option. I'm not sure but I think that Celia has to be the only one in the house, so go at around 9 AM?
This CS can be triggered as soon as late spring or so. You will hear Vesta scolding Marlin saying that it's none of his business ya! Then they will continue arguing until Vesta notices you. Say "Uh, I didn't hear a thing".
They will then explain to you about the situation they are in. Celia has gone to meet the guy that she is supposed to marry. Vesta asks her about him, and Celia says that he is very nice, but she is still not sure as she looks at you. Celia says that she will need more time. This CS can be triggered as soon as late spring or early summer.
Exit your house at after 6 AM. Vesta will be talking to Takakura. She will then tell you that Celia has gone missing. Marlin will come and say that she isn't there wherever there is. Vesta tells Marlin to go back home while she looks for Celia. Marlin asks why he should go home and Vesta tells him "Why? What if Celia comes back? Vesta then asks you to help look for her. You agree and head towards the spring. You look around, but you don't find her.
Saddened, you go back. As you pass your farm, something catches your eye. You turn around to see Celia playing with your dog. Your character goes dot-eyed and then smiles. You meet up with Celia and she tells you that she broke off the arranged marriage. She then tells you that she loves you. If you don't then You now have the option of saying "I love you too" or "I'm sorry So if Celia is the one you're after, tell her that you love her too.
Celia will be really happy and say that she'll be the best girlfriend ever. This CS can be triggered as soon as early summer or so. Proposal - may be slightly different if you didn't get the previous cut-scene Celia will ask if the feather is for her. Say yes if you want to propose to her. You and Celia will now be at the Spring. Celia will tell you about how she would never thought that she would receive a blue feather because blue feathers are so rare these days.
That's pretty much it. You and Celia will be married by the end of chapter 1 If you already had the previous scene, then you'll just end up at the spring if you gave her the blue feather. Giver her one of these to her each day.
Well, anyways, to trigger this scene, leave your house at about noon. Takakura will come to you and say that he needs to talk to you about shipping things. You'll hear someone yell. You turn around and see Muffy being cornered by your dog. You go to shoo away your dog. She'll ask about why the dog barked at her, and you will say that it's because he's protecting his territory.
Muffy will ask you how your dog knows what is his territory. Muffy will notice Takakura and will ask if she did something wrong. You can either tell her that Takakura isn't really angry, or you can say that he's always like that.
She will say that that's a relief. Then you will have another option box. You can either choose "Are you all right? Choose "Are you all right? She will then say that she likes farms, believe it or not. She hopes to look around your farm another time, as she leaves your farm. Have two hearts on Muffy. Try to enter the bar somewhere around the evening. Muffy will come out when you try to go in.
She will tell you that she dropped some dishes while she was washing them. Select "Listen to her" option 1. She will feel better after this. Try to go to bed after 6pm-8pm. Then Muffy will come to your house and tell you if she can stay for a while because she thinks someone is stalking her. Then pick option 1.
Then you will start talking together. Then Griffin will knock on the door. He will then tell you he was stalking Muffy. Then Griffin and Muffy will go back to the bar.
Go into the bar and go into Griffin's room when only Muffy is there. You will talk to her and then you will have the option to ask her on a date. She says that she doesnt go out with people unless she is dating them.
And then she says that if you still want to go together, she will. If you say yes, then you will go. You don't actually see the date but you do see when you come back. You come back and Muffy will say that she had a really good time. If you want to get to know Nami, you might find it easier if you butter her up with some fossils, statues, yams, and trick blue flowers.
You will go up to her automatically. She tells you she is okay and that you should get back to work. If you want things to go nice, pick option two. She will then decide to look around your farm. In this CS, Nami will ask you "Did you want something? There's nobody here. Why did I come here? Another dialogue box will appear with 2 more options: Turn to Nami and nod, or "Hmmm".
Choose Turn and nod, and Nami will become very shy and embarrassed and will say "! I-I s-should be going home now. You can either say that you'll pay for it or laugh. Choose to pay for Nami, and Muffy will be surprised, praising you for your kindness and generosity.
But you'll still have to pay G. Go inside your house about 8 am. You then go back outside. Tim and Ruby should be there. They will tell you that they can't find Nami anywhere. They will ask if you've seen her anywhere. They will ask if you can help look for her. Pick option 2. Later, you will not find her. You will then go to the inn. Tim and Ruby will be there.
Then Nami comes along and says what were they doing and when is lunch. They are happy then they go in for lunch. Nami then says that it was an accident coming back. She was hungry while she was leaving so she came back for lunch. She then goes in. You hear Tim and Ruby saying that you shouldn't worry about her too much. However, she likes flowers, golden wool, and moon ore very much. She will play it perfectly and Romana will praise her. When Romana leaves, Lumina will say a few things and then talk about her not knowing what it means by playing more freely..
If you choose "Just have more fun" then she will talk to you about stuff.. If you say to her "Just try harder" Rock will be the one comforting her instead of you and you don't want that. This CS can be triggered as early as late spring. If you ask her if she wants someone to play the piano with she will say yes and then she will say that you are like a brother to her. I was able to get this cut-scene during fall.
Go into Romana's villa when everyone is in there and then there will be a CS with Sebastian who will come over to you. He will ask you to come to the kitchen and taste a new dish that he cooked. On the way you will go past Romana's room and you will hear her and Lumina talking. You aren't really sure about what they are talking about but Sebastian comes out and says that you shouldn't be eavesdropping. So then you go into the kitchen and he talks about how Lumina is getting prettier and he thinks it's because she is in love.
Then you try his new food and if you say that you like it he will be happy. This CS can be triggered as early as summer. She will ask you to go to the beach with her and if you say yes, then you will be at the beach with her.
She will ask you about who your first love was. If you reply by asking her about hers, she will start acting shy. If you say that then she will say something about caring for a lot of people in the village but she feels different about you. She says a few other loving sentences and then Sebastians calls for her and she leaves.
This CS can be triggered as early as fall. Proposal - may be slightly different if you didn't get the previous cut-scene Give the blue feather to Lumina when she has 4 hearts for you. Show her the blue feather and she asks if it is for her.
You are then transported to Romana's room where all three residences of the house are gathered. Lumina shows the feather to Romana. Romana says "Oh. So he is that one that you have fallen in love with. Choose the positive answer. At first Romana will act mad but then she says that it was just a joke. Sebastian comments on how cruel the joke was. And then she talks about teaching Lumina about how to be a good wife.
Lumina she says to you "I will try my hardest to learn how to be a great wife! This should trigger the cut-scene. Your wife will tell you that you kid wants to take a bath. You will have the option to say yes or know. Choose the option to give your kid a bath. You will take your kid to the bathroom and give him a bath.
When you come out, your wife will say " child's name , you're all clean! To trigger this cut-scene, you cannot be lazing about. You must do farm work.
Bath 2 In chapter 2, enter your kitchen when your kid is inside but not your wife. I think I got the cut-scene at around 5 or 7 PM. Son Watering crops Wake up one morning after your son and wife. Your son will tell you that he has watered the crops for you while you were sleeping. This is only effective during and after chapter 3.
Treasure Box instead of Stick In chapter 3, go inside your kid's room when they're in there. They will be looking at a box. They will tell you that he found it along the beach.
You will have a few options to choose from. If you want their scholar skills to go up, ask "what's in the box? Say "Something else could be inside". Then in your last dialogue box, say "Your future". This will make their scholar skills go quite high. If you don't want their scholar skills to go up and you don't want to upset them, then say the option other than "what's in the box? Not very comforting, but it's the best you can do to avoid the black angry cloud and boosting his scholar skills.
Stick instead of Treasure Box In chapter 3, go inside your kid's room when they are in there. To trigger this CS, you must be in at least Chapter 2. Go into Dr. Hardy's house, and come out again on a sunny day. The CS might be triggered. Basically, the cut-scene is about Chris and Samantha talking about their children and life in the city and in Forget-Me-Not Valley. The CS ends with Chris realizing that she has to cook and Samantha agrees that she also has to start cooking as well.
The CS is basically about Daryl and his lifetime water supply for the valley. Unfortunately, things go wrong and Daryl has to fix a few things.
The CS is basically about Daryl and his geothermal heat energy idea. Again, things go wrong and Daryl has to fix a few things Idea Stolen! You will see Daryl pacing around muttering "This isn't good". It seems that Daryl's idea of a seed maker had somehow been taken and has already been manufactured in the city.
Daryl is quite upset. If you haven't purchased the seed maker yet, Daryl will say that he will give you a seed maker to prove that he, Daryl, invented the seed maker in the first place.
You will see Daryl going into the forest, so you follow him. He is surprised as usual. He asks you if you have seen any strange things in this forest, such as some sort of weird creature. As Daryl continues on about this creature, you stare at Mukumuku, shocked. Once Daryl notices your strange behaviour, he turns around and sees Mukumuku, also very shocked.
Daryl was so shocked that he ran back home. You again surprise him. He tells you that he's going to catch that creature as he has layed down food on the ground. Unfortunately, as he is bragging to you about his exquisite plan, Murrey comes out and eats everything. Daryl is upset about this as he had to pay for that food. Again, he is surprised. He then tells you that he's layed raw food on the ground because Mukumuku likes it better than cooked food.
During Daryl's bragging, Murrey comes along and grabs the food and says that he will be back for more. Daryl is quite upset as Murrey spoiled his plans. Mukumuku 4 To trigger this CS, go into your house and come back out after 6 PM it might also need to be the 3rd or 8th of the season.
Daryl is once again surprised. He tells you that this time, nothing will stop him as he's once again laid down some food. However, Van, Murrey, and Mukumuku all eat the food Daryl has laid down.
Daryl is once again very upset. You will see Daryl going into the forest, and you follow him. Daryl is surprised as always. He will talk to you for a while until Mukumuku comes along and eats all the food. While you are expecting Daryl to become very upset again, Daryl slowly turns around saying that the food had sleeping chemicals in it in a very creepy way.
Daryl talks about how he was one step ahead this time until he notices that Mukumuku hasn't fallen asleep yet. Daryl then realizes that he must have used his expensive vitamins instead! Poor Daryl becomes upset once again. Plotting against the Cows Exit your house sometime in the afternoon the cut-scene was obtained at PM, during the Fall.
In this cut-scene, you will see Daryl spying on your cows. He will start by cackling. He then begins talking to your cow, calling it his hated nemesis. He then speaks of having his revenge against it. He then ponders on which experiment he will use first.
However, before he uses an experiment, he turns around to find you, suspicious of what he is up to. Daryl stutters as he makes a sad attempt at a cover-up. I wasn't doing anything suspicious at all.
I-I don't have anything against your cows. I was just passing by Daryl becomes very frightened by this, thinking that he will be killed. And so, he runs off. Observing Kids To trigger this CS, it must be chapter 2 and you must come out of your house. I got this during the afternoon. You will see Daryl look into the window in your house, looking at your kid. He will say something like "So that's what they do Daryl is terribly shocked and is at a loss for words.
So he goes back home. Hardy A Noble Deed I got this cutscene involving Dr. Hardy on the 4th of Winter, Chapter 3 at about pm.
Walk or ride, it doesn't matter up to the spring and you may trigger this cutscene. In this cutscene, Dr. Hardy wants to give some medicine to Mukumuku but Mukumuku is scared. Hardy assumes that Mukumuku is scared of the eyepatch so Dr. Hardy tells his story. I won't tell you the story. It's nicer to find out for yourself. For this cut- scene, it might have to be in winter because it involves Mukumuku. Someone else triggered this scene in Chapter 2, Winter 9, after 5 PM.
They left Vesta's farm, headed across the bridge, into the springs, and got the cut-scene Galen Reminiscing In chapter 3, you might be able to trigger this CS. I got it on Spring 3 by crossing the bridge to Vesta's farm. What happens is that Galen talks about how he met Nina and how she always helped him out.
Galen refers it to how Nina always held his hands. A very sweet and touching CS. I got this cut-scene during spring. What will happen is that the harvest sprites will talk about how the Goddess is trapped in the spring, and that they need to collect nices to bring her back!
Part 1 Exit your house during the afternoon, and this CS should be triggered I triggered it during spring. The harvest sprites will ask if your cow is a nice, but they all agree that it isn't. Part 2 Go to the villa the season after Nices? Part 1, and this CS should be triggered I triggered it during summer. The harvest sprites will be looking for nices once again, but find none. Romana comes out and they ask if she's a nice, but they all agree that she isn't. Part 3 After you've triggered the Part 2, wait until fall.
Leave your farm and head towards the majority of the town. A cut-scene should be activated. The harvest sprites are yet again searching for a nice, but fail to find one and decide to leave.
This happened to Renato on Fall 2, at P. Part 4 Once you've triggered the Part 3, wait until winter. The cut-scene will activate. You will see Gustafa leave his yurt and will sit on the grass to play music on his guitar. The Harvest Sprites will come from behind his house to find a nice. However, they did not find any. Then, one of them hears the music that Gustafa is playing. He asks if that was a nice. All three harvest sprites will agree that Gustafa's voice is a nice.
Renato got this cut-scene on Winter 1, at A. You might not even get close to the bridge to get this cut-scene. Muffy will ask you to listen to her. You will then listen to her sad story about her love life in the city. She will feel better after she talks to you. You will not get this cut-scene if you married Muffy. Sad Story 2 In chapter 3, exit your farm and head towards the bridge to get this cut-scene.
Muffy will yet again ask you to listen to her. You will then listen to another sad story about her love life in the city. She will feel better after she talks about it to you. She hopes that you will listen to her again sometime later.
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